Month: May 2017

I’m ready to move on with life

Currently I am residing in south-eastern Ohio. It’s not fun. Like not at all. I’ve met some great friends, I enjoy the weather, and it is close to home. I still feel like I need to be as far away as I can from this place though.

I want to go out in the world and meet new people. I’ve been in Ohio my whole life. I only have two more semesters of college left and I am free from classwork for the rest of my life. Free to work on games while I try to get by. I tell everyone I want to live on the west coast after graduation, but I would really love to go to New Zealand. Just to try something new.

I’m working my hardest trying to make my game projects, and I hope it proves to be worthwhile. All I need is some money to buy food and shelter and I will be FINE. If I have a laptop, then I can live.

The day will come, but it can’t come soon enough.


Advertising After Release

So I am about to release Gone Wandering one week from now. I have been advertising for it every day. This means posting pictures, gifs, etc. A lot of my big ideas were planned to happen this next week, but I am doubting whether I should do them or not. I am starting to realize that this game is almost impossible to advertise for. Me and my partner are not known within the industry, and the game “genre” isn’t something you can typically get hyped for.

It is a relaxing game about exploring and collecting, so what is there to get excited about? Therefore, I have changed my approach. All of the stuff I had planned for a week before release, I am pushing to the week after the release. Every time I post a gif, people probably see it and go to the download link hoping to maybe try it out, but it isn’t out yet. Some people have even commented on posts and such asking what the game is about. I then have to tell them that it comes out in a week. Even if I get that person’s interest and they truly want to play, it is highly unlikely that they will remember to play it. I have my twitter linked and everything, but again, the realizing short game “genre” isn’t normally something people follow. This genre is the kind of game you download and play when it is already out(unless the developer is well known and their fans will play anything they put out).

So for the entire two weeks after release, I will be able to show a gif and say, “GO PLAY IT LITERALLY NOW CUS IT IS OUT ONLINE AND FREE SO YOU HAVE NO EXCUSE”.

Can’t wait.

Doing things for free

A musician contacted me on Twitter this past weekend wondering if he could make a track for my game Gone Wandering for free. I said yes obviously. He ended up making a great song that I would have paid for after a couple of critiques.

This got me thinking about working for free. Both me and him are both making art for free. This sometimes feels unfair, but I can’t help but just feel like it’ll “pay” off in the end. I want people to play my game and have no barriers to do so. So charging money for it would be stupid. It is my first game. It isn’t the best thing in the world, but I think it is enough to show off what I can do in the future.

I don’t know. I don’t really have a final message.

About to launch my first launch trailer

So the launch trailer for my first game Gone Wandering is going up this Thursday. What?

It is pretty crazy that I actually just made two trailers for a game I made from scratch. I don’t think I will ever get over that feeling. Making a video about a game that I made. Seriously, I can’t think of a better feeling.

Anyways, it is has been a fun journey. I have learned so much. There are so many things in this THING that I would change or improve upon, but I know I just gotta release it. I can’t wait to make the launch trailer for my next game 🙂 I hope that comes soon HAHAHAHADGSGT.

For real though, lets do this thing. Or not I don’t know maybe I shouldn’t release it yeah no I won’t.





Anything my brain farts out will go here on this blog. This will include game stuff, code stuff, art stuff, music stuff, and shader stuff. Or none of that at all.

Go here to get notified when my game comes out on June 1st, 2017. Or here.

This is where the game will be posted for download.




Also here is a gif of the game if you are interested:

Catching Butterflies 2